View Full Version : changing weapons loadout
is there anyway to change the default weapons loadout? our server does not want the last stand perk or martyrdom to be an option, i know how to disable those. what i cant change is the default weapon loadout for each class. the heavygunner has the last stand perk as default. any way to edit that? great mod !!!!
Bjusterbaarlik
26th May 2008, 22:35
Yes, there is a cvar which I am going to look up now...
Ok, here are a whole bunch of cvars which should still work in BJR, they are taken from the stock ModWarfare mod.
// assault class default loadout
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
// specops class default loadout
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
// heavygunner class default loadout
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
// demolitions class default loadout
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
// sniper class default loadout
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
i tried that bj , it didnt work. i edited the config file to include those cvars but no luck. maybe im doing it wrong. im VERY NOOBISH to this so if you could try it i would appreciate itt.
Bjusterbaarlik
27th May 2008, 16:12
Well, if you tried to put specialty_bulletpenetration as one of the default perk3 loadouts, the mod will automatically change it to something else, since that perk has moved from perk3 to perk2. The rest of the slot 3 perks should all still work.
Powered by vBulletin® Version 4.1.8 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.