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Young
15th June 2007, 03:51
Yes you heard it right... we're running the UO version of BJustReal... I've e-mailed the mod creator but was hoping that there's an easy fix for this small problem.

The bazooka's... stutter when you aim them. Just like the scopes did with the initial BJust for CoD:2, the bazooka's do it too. If I could fix this one problem our UO server would be perfect.

We're trying to re-establish the community in UO and I would greatly appreciate the help from anyone on how to fix this one issue.

Bjusterbaarlik
15th June 2007, 10:56
Wow, someone actually still plays UO. In my opinion the best installment of the CoD series ever.

And yes, BJR 1.3 is actually quite old and it has been a while since I have been working on the UO version. But, believe it or not, the last time I worked on BJR... was for the UO version.

If you want, I have a new version which you can use and try out. It is actually a release candidate and we have tested it with quite some players on our server which all went very well. I just haven't gotten around to releasing the thing yet. As far as I know, no known bugs are present in this version. The bazooka problem you have, is also fixed in this version.

Download the new BJR here (http://www.aa-clan.net/downloads/BJustReal/BJustReal_UO_Version_1.5.zip). This version comes with a client pk3 file which was needed to fix the stuttering issue. Ofcourse, the client file also adds some nice client features in, like taunts and some new weapons to choose.

Young
15th June 2007, 21:42
Wow, someone actually still plays UO. In my opinion the best installment of the CoD series ever.

Here here! Thanks for the link... uploading now. I'll post our vitals when I have it all working like a charm.

Young
15th June 2007, 22:02
My only question... there were a few CVARs not in the updated sample config... ie...

set scr_basheffects 1 // Enables the realistic effects when bashed.
set scr_antitankpluslightweapon 1 // Players can carry anti-tank guns when in possession of a light weapon.
set scr_antitanksecondary 0 // Players can carry anti-tank guns with any other weapon.
set scr_sniperdrops 0 // Determines whether players drop sniper rifles when killed.


Are these CVARs still in effect (carried over from the previous version)?

Also saw mention of burning bodies... but no CVAR for it. Is that controllable?

Bjusterbaarlik
15th June 2007, 22:14
All those cvars have been deleted. The extended bash effects are still in effect, though.

The cvars which allow carrying an anti-tank weapon are deleted, everyone is now only able to carry a panzerfaust if you restrict the number of weapons one may carry. Sniper drops are gone totally, sniper rifles are always dropped on death, as long as weapon drops are on ofcourse.

The burning bodies is not cvar controlled and is always on. People's bodies only burn if they have been killed by a flamethrower. They will then only burn for approximately 10 seconds.

Young
15th June 2007, 23:39
Fantastic... thanks for the fast reply. Here are those server vitals I talked about:


1st Armored Division

Website- http://www.1st-Armored-Division.com
TeamSpeak- 63.209.37.155:8815 (PW: oldironsides)


4th Infantry Division

Website- http://www.4th-ID.com
TeamSpeak- 63.209.37.30:8792 (PW: theivydivision)


Game Server:

Server Name- [1st AD]/[4th ID] Realism Headquarters
Server IP- 8.2.0.29:28960
Mod- Custom Un-released version of BJustReal

We are also using a custom sound mod and skinpack that alters all of the main weapons, and vehicles. The soundpack also adds ambient sounds, vehicle sounds, explosions and much more. The files are available for download via the server at rates approximately 900KB/s or you can pick it up from our downloads section on the 1st Armored Division website.

Young
16th June 2007, 06:37
Having a problem with people not being able to get on the server because of:

could not load weapon file 'weapons/mp/bato/ba10_turret_mp/'

I found that file in both the mod and client files. But they can't download the client file until the third download of our folder. So I'm wondering if that's the problem?

Trying to get someone to download the client off-server and see if it helps. Any ideas BJ?

Bjusterbaarlik
16th June 2007, 13:02
Yes, that is a weapon from the Afterhourz vehicle pack to which I did some modifications. This error comes up when players don't have auto-downloading on or when they simply haven't downloaded the client. If auto-downloads are on at both the client's and the server's side and the file is available for download, the player will download it automatically and he will be able to join the server.

We only had this problem once, a reconnect did the trick.

Young
17th June 2007, 00:13
For us... we have three files in the folder and it's wanting to download the other two before the client. This is where the error comes in. Is there a way to make the client first up for download?

We have:

/uo
-UO files
/main
-Main files
/awe_uo (old name but still used as FS_Game)
-BJust mod
-Sound pack
-Skin pack
-Client file

When they auto-download they download them from largest file to smallest. Client file being the smallest

Young
17th June 2007, 07:34
Also having a few other problems now that maybe you can help with. First issue is crosshairnames. They don't show up. Second problem the flamethrower wont show up in the maps (like Foy) and wont show on the select menu.

Here is the config file we use:

// Passwords //Pw's for your server: RCON, Private slot pw's, etc....
seta rconPassword "_INTENTIONALLY BLANK_" // RCON password, for admin rights
seta g_password "" // Password for players to connect
seta sv_privatePassword "" // Password for private slots

// Public information
sets sv_hostname "[^41^7st AD]/[^24^7th ID] Realism Headquarters"// Server name
sets scr_motd "Welcome to the 1st Armored Division/4th Infantry Division Tactical Realism Headquarters server! The skin/sound packs you downloaded enhance your gaming experience! Both units are recruiting, so visit our websites for details." // Server story
sets .Admin "Sgt. Young [^41^7st AD]" // Admins
sets .Email "Young@1st-Armored-Division.com" // E-mail
sets .IRC "" // IRC channel
sets .Website "www.1st-Armored-Division.com" // Website
sets .Location "Dallas, TX" // Location of server
sets .Mod "BJustReal Custom" // Mod
seta sv_maxclients "30" // Maximum number of players
seta sv_minPing "0" // Minimum ping for players
seta sv_maxPing "400" // Maximum ping for players
seta sv_maxRate "0" // Maximum bandwidth allowed per player
seta sv_punkbuster "1" // Punkbuster (0 = off | 1 = on)
seta sv_pure "1" // Pure server (0 = not pure | 1 = Pure)

// Log
set logfile "1"
set g_logSync "0"
set g_log "games_mp.log"

//Allow downloading and stuff
set sv_allowdownload "1"
set bjr_forcedownloads 1 // Forces auto-download for clients
set sv_dl_maxRate "84000"
set sv_wwwDownload "1"
set sv_wwwDlDisconnected "1"
set sv_wwwBaseURL "http://www.1st-Armored-Division.com/server"

// Server messages, displayed in the lower left corner of the screen. Maximum of 10.
set bjr_message1 "Please follow our basic rules..."
set bjr_message2 "Do ^1NOT^7 Teamkill or Teamwound! Friendly fire ^1IS^7 on!"
set bjr_message3 "Do ^1NOT^7 throw blind grenades!"
set bjr_message4 "Do ^1NOT^7 bunnyhop! It is not realistic."
set bjr_message5 "Listen to ^1ALL^7 commands by server admins!"
set bjr_message6 "Failure to follow the rules or admin commands will get you kicked, possibly banned!"
set bjr_message7 "This server is running a ^1custom ^7version of the BJustReal mod. Damages are realistic."
set bjr_message8 "The [^41^7st AD] and [^24^7th ID] are recuiting visit our websites for more information!"
set bjr_message9 "1st Armored Division: www.1st-Armored-Division.com"
set bjr_message10 "4th Infantry Division: www.4th-ID.com"
set bjr_delay "30" // Delay between messages in seconds Must be greater than 5


// BJR Next Map messages.
set bjr_mapmessages 1 // Next map messages
set bjr_mapdelay 60 // Delay between map messages, must be greater than 60

//--------------------------------BJR Realism Settings-----------------------------------//

// BJR HUD Settings
set bjr_allowcrosshair 0 // Crosshairs
set bjr_allowcrosshairnames 1 // Names displayed at crosshairs
set scr_allowcrosshairnames 1
set bjr_allowhud 1 // HUD
set bjr_scoreboard_deadtags 0 // Dead-tags on scoreboard (ON/OFF) (Only in SD, HQ, OFF, TEL and CTF)

// BJR Damage Handling
set bjr_droponhandhit 1 // Players drop weapons when hit on hand
set bjr_droponarmhit 0 // Players drop weapons when hit in the arms
set bjr_fallonfoothit 1 // Players fall over when hit in feet
set bjr_fallonlowerleghit 0 // Players fall over when hit in lower legs
set bjr_falldamage 1 // Realistic falling damage
set bjr_hatdrops 1 // Helmet/hat drops

// BJR Obituaries
set bjr_obituaries 0 // Obituaries
set bjr_TKmessages 1 // Obituaries when a teamkill took place
set bjr_showkiller 1 // Players can see by who they are killed if obituaries are off

// BJR Spawn Protection
set bjr_spawnprotection 1 // Spawn protection
set bjr_protectiontime 5 // Time to be protected, must be more than 0 and less than 11 seconds.

// BJR Miscellaneous
set bjr_modlogo 1 // BJustReal mod logo underneath compass
set bjr_winterbreath 1 // Player breath effects on winter maps

// BJR Client Settings
set bjr_resetclient 1 // Resets clients upon disconnecting
set bjr_thirdpersonspectate 1 // Spectators have a third person view (Press [USE] to switch between views)
set bjr_unknownsoldiers 0 // Allow unknown soldiers (0 = DISALLOW | 1 = ALLOW)

// Realism settings
set scr_distancedamage 1 // Realistically reduces damage over distance.
set scr_falldamage 1 // Realistic fall damage (0 = off | 1 = on).
set scr_shellshockfallover 1 // Determines if players fall over when shellshocked.

// General Settings
set scr_battlerank "1" // Battle ranks on or off
set scr_drawfriend "0" // Determines whether there's an icon above a friendly player's head
set scr_drophealth "0" // Determines whether healthpacks are dropped if a player dies.
set scr_forcerespawn "0" // Force respawn
set scr_freelook "0" // Spectators can look around freely.
set scr_friendlyfire "1" // Friendly fire (0 = off | 1 = on | 2 = shared | 3 = reflect)
set scr_killcam "0" // Killcam on or off
set scr_shellshock "1" // Shellshock on or off
set scr_spectateenemy "0" // Spectators can spectate players of enemy team
set scr_teambalance "0" // Auto teambalancing on or off

// BJR Weapons Settings
set bjr_slotlimit 0 // Only allow a pistol as a second weapon
set bjr_cliploadout 4 // Additional clips a player receives when spawning (Stock default = 4) (Battlerank only)
set bjr_weapondrops 1 // Weapon drops on death

// BJR Spawned Weapons Removal
set bjr_delete_fg42 1 // Deletes the weapons which are spawned on the map
set bjr_delete_mp44 1 // and can be picked up. Setting a cvar to 1 will remove
set bjr_delete_panzerschreck 0 // the spawned weapon from a map, while it will still be
set bjr_delete_bazooka 0 // pickable in the menu.
set bjr_delete_flamethrower 0 //

//---------------------------------BJR Weapon Limits-------------------------------------//

// BJR Weaponlimiter
set bjr_weaponlimiter 1 // Weapon Limiter (ON/OFF)

// BJR Allied Weapon Limits
set bjr_allied_sniper_limit 1 // Allied Sniper Rifle Limit
set bjr_allied_smg_limit 3 // Allied Sub Machinegun Limit
set bjr_allied_mg_limit 2 // Allied Machinegun Limit
set bjr_allied_dmg_limit 2 // Allied Deployable Machinegun Limit
set bjr_allied_at_limit 4 // Allied Anti-Tank Limit

// BJR Axis Weapon Limits
set bjr_axis_sniper_limit 1 // Axis Sniper Rifle Limit
set bjr_axis_smg_limit 3 // Axis Sub Machinegun Limit
set bjr_axis_mg_limit 2 // Axis Machinegun Limit
set bjr_axis_dmg_limit 2 // Axis Deployable Machinegun Limit
set bjr_axis_at_limit 4 // Axis Anti-Tank Limit
set bjr_axis_fg42_limit 0 // Axis Fallshirmjägergewehr 42 Limit
set bjr_axis_flame_limit 1 // Axis Flamethrower Limit

// Weapon Settings
set scr_allow_artillery 1
set scr_allow_bar 1
set scr_allow_bazooka 1
set scr_allow_binoculars 1
set scr_allow_bren 1
set scr_allow_dp28 1
set scr_allow_enfield 1
set scr_allow_fg42 0
set scr_allow_flamethrower 1
set scr_allow_gewehr43 1
set scr_allow_grenades 1
set scr_allow_kar98k 1
set scr_allow_kar98ksniper 1
set scr_allow_m1carbine 1
set scr_allow_m1garand 1
set scr_allow_mg30cal 1
set scr_allow_mg34 1
set scr_allow_mp40 1
set scr_allow_mp44 1
set scr_allow_nagant 1
set scr_allow_nagantsniper 1
set scr_allow_panzerfaust 1
set scr_allow_panzerschreck 1
set scr_allow_pistols 1
set scr_allow_ppsh 1
set scr_allow_satchel 1
set scr_allow_smoke 1
set scr_allow_springfield 1
set scr_allow_sten 1
set scr_allow_sten_silenced 1
set scr_allow_svt40 1
set scr_allow_thompson 1

// BJR Grenade Loadouts

// BJR Frag Grenades // (Maximum of 3 frag grenades)
set bjr_frag_rank1 0 // Amount of frag grenades a player receives when rank 1 (Stock Default = 1)
set bjr_frag_rank2 1 // Amount of frag grenades a player receives when rank 2 (Stock Default = 2)
set bjr_frag_rank3 1 // Amount of frag grenades a player receives when rank 3 (Stock Default = 2)
set bjr_frag_rank4 1 // Amount of frag grenades a player receives when rank 4 (Stock Default = 2)
set bjr_frag_rank5 2 // Amount of frag grenades a player receives when rank 5 (Stock Default = 3)

// BJR Smoke Grenades // (Maximum of 3 smoke grenades)
set bjr_smoke_rank1 0 // Amount of smoke grenades a player receives when rank 1 (Stock Default = 1)
set bjr_smoke_rank2 0 // Amount of smoke grenades a player receives when rank 2 (Stock Default = 1)
set bjr_smoke_rank3 1 // Amount of smoke grenades a player receives when rank 3 (Stock Default = 2)
set bjr_smoke_rank4 1 // Amount of smoke grenades a player receives when rank 4 (Stock Default = 2)
set bjr_smoke_rank5 2 // Amount of smoke grenades a player receives when rank 5 (Stock Default = 2)

// Vehicle Limits
set scr_vehicle_limit_jeep "8"
set scr_vehicle_limit_medium_tank "6"
set scr_vehicle_limit_heavy_tank "4"

// Vehicle Settings
set scr_allow_elefant 1
set scr_allow_flak88 1
set scr_allow_gaz67b 1
set scr_allow_horch 1
set scr_allow_panzeriv 1
set scr_allow_sherman 1
set scr_allow_su152 1
set scr_allow_willyjeep 1

// Vehicle Respawn
set g_vehicleburntime "45"
set scr_jeep_respawn_wait "150"
set scr_tank_respawn_wait "180"

// Vote Settings
seta g_allowvote "0"
//seta g_allowVoteClientKick "1"
//seta g_allowVoteGameType "0"
//seta g_allowVoteKick "1"
//seta g_allowVoteMap "0"
//seta g_allowVoteMapRestart "0"
//seta g_allowVoteMapRotate "0"
//seta g_allowVoteTempBanClient "0"
//seta g_allowVoteTempBanUser "0"
//seta g_allowVoteTypeMap "0"

// Gametype Settings

// Base Assault
set scr_bas_basehealth "14000" // 5 Tank shots
set scr_bas_clearscoreeachround "0"
set scr_bas_endrounddelay "10"
set scr_bas_respawn_wave_time "20"
set scr_bas_roundlength "30"
set scr_bas_roundlimit "3"
set scr_bas_scorelimit "3"
set scr_bas_startrounddelay "15"
set scr_bas_timelimit "0"

// Behind Enemy Lines
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "30"

// Capture The Flag
set scr_ctf_clearscoreeachround "0"
set scr_ctf_endrounddelay "10"
set scr_ctf_roundlength "30"
set scr_ctf_roundlimit "5"
set scr_ctf_scorelimit "3"
set scr_ctf_startrounddelay "15"
set scr_ctf_timelimit "0"
set bjr_ctf_respawntime 15 // Time to wait before respawn. (Stock default = 10 | BJR default = 30)

// Conquest
set scr_cnq_campaign "1"
set scr_cnq_captime "15"
set scr_cnq_clearscoreeachround "1"
set scr_cnq_initialobjective "1"
set scr_cnq_player_objective_points "5"
set scr_cnq_player_bonus_points "10"
set scr_cnq_respawn_wave_time "15"
set scr_cnq_roundlength "45"
set scr_cnq_roundlimit "3"
set scr_cnq_scorelimit "500"
set scr_cnq_team_bonus_points "25"
set scr_cnq_team_objective_points "10"
set scr_cnq_timelimit "45"
set scr_cnq_winlimit "2"

// Deathmatch
set scr_dm_scorelimit "100"
set scr_dm_timelimit "60"

// Domination
set scr_dom_clearscoreeachround "0"
set scr_dom_endrounddelay "10"
set scr_dom_respawn_wave_time "20"
set scr_dom_roundlength "30"
set scr_dom_roundlimit "3"
set scr_dom_scorelimit "0"
set scr_dom_startrounddelay "15"
set scr_dom_timelimit "0"

// Headquarters
set scr_hq_scorelimit "600"
set scr_hq_timelimit "30"
set bjr_hq_losingprogressbar 0 // Enable or disable the progress bar saying: "Losing HQ".

// Retrieval
set scr_re_graceperiod "15"
set scr_re_roundlength "7"
set scr_re_roundlimit "7"
set scr_re_scorelimit "4"
set scr_re_showcarrier "0"
set scr_re_timelimit "0"

// Search And Destroy
set scr_sd_graceperiod "15"
set scr_sd_roundlength "7"
set scr_sd_roundlimit "7"
set scr_sd_scorelimit "7"
set scr_sd_timelimit "0"
set bjr_sd_bombticksounds 0 // Bomb ticking sound (ON/OFF)
set bjr_sd_plantsounds 0 // Bomb planting/defusing sounds (ON/OFF)
set bjr_sd_randomplanttime 1 // Randomized plant and defuse time

// Team Deathmatch
set scr_tdm_scorelimit "200"
set scr_tdm_timelimit "60"

// Exec Map Rotation

sv_mapRotationCurrent ""
set sv_mapRotation "gametype sd map mp_bocage gametype dom map mp_foy gametype sd map mp_brecourt gametype bas map mp_italy gametype sd map mp_cassino gametype dom map mp_rhinevalley gametype hq map mp_hurtgen gametype bas map mp_broadsword gametype sd map mp_dawnville gametype dom map mp_italy gametype hq map mp_rocket gametype bas map mp_rhinevalley gametype sd map mp_neuville gametype dom map mp_foy gametype sd map mp_sicily gametype hq map mp_arnhem gametype bas map mp_broadsword"

map_rotate

Bjusterbaarlik
17th June 2007, 13:25
Well, regarding the crosshairnames, if you had those off before or if you have been playing on a server that had them turned off, you need to turn them back on manually. If other people have the same problem, open the console and type cg_drawCrosshairnames 1. Let everyone else experiencing this issue do that as well and you should have it resolved.

About the flamethrower, make sure you have... oh no, never mind. I see a bug now.. ha HA! I am going through my code as I am writing this and I will fix it. Expect an updated version either today or tomorrow, since I need to test it first.

Young
17th June 2007, 19:07
How about the download issue... any way I can resolve that?

You're excellent by the way! Not only is UO an older game... and you guys and most of the community is still in CoD:2... but you're still making adjustments to the mod and fixing things. EXCELLENT!

Bjusterbaarlik
17th June 2007, 19:21
Well, I connected to your server yesterday without a problem. All files were downloaded automatically into the correct folder(s) while I was off getting some food. I have no clue why it does not work for some people. As long they have auto-download turned on in their multiplayer options, everything should work.

By the way, CoD2 is actually quite dead in our clan. We play a number of different game nowadays and some of us still play UO. Sometimes we fool around on our server with a small amount of people, playing some kind of King of the Hill on the Broadsword map. It's quite fun.

Here (http://www.aa-clan.net/downloads/BJustReal/zzz_svr_BJustReal.pk3) is an updated pk3 file. Just copy/paste it over the one you already have on the server. (Well, stop the server first, then paste it over... you know the drill...)

Young
18th June 2007, 04:23
With the new version I get "Unknown Weapon Selected" in console and the weapon can't be picked. Also getting the same thing for the Panzerschrek and Bazooka.

Bjusterbaarlik
18th June 2007, 10:43
Hmm, I can't seem to reproduce that either when making my own local server or on our own -={AA}=- server. What did you do exactly? It seems like the weapons were somehow not precached.

Young
18th June 2007, 15:18
I got it to work now... must have been a bad upload or something.

Are you planning on expanding on this mod at all? If you are there are a few things we would like to see that should be fairly small. For example:

-Limit/remove Panzerfausts from maps
-Limit AT weapons to map specific (ie. remove them from maps like Carentan and Dawnville)
-Set ammo loadouts for all weapons (not tied into the rank system)
-Allow artillery without having rank enabled (timed CVAR or score)

There's a ton of things we would like to see if you're planning to work on this mod further... and we'd be more than happy to test, and push for your mod in the community.

Bjusterbaarlik
18th June 2007, 16:50
Well, I am actually pretty satisfied with the current content of the mod. I guess I could do the 'map-spawned panzerfaust removal' since that is only 2 lines of code, but the rest does not really interest me. I never play without the rank system enabled, since that is one thing that makes UO feel lke UO and not CoD2.

However, if you want to disallow certain weapons for certain maps with specific gametypes you can do that with config files. This is stock UO feature which, I think, was introduced with the 1.51 patch.

Added ability to execute map and gametype specific config files. When a map is loaded on the server, a config by the name of <mapname>_<gametype>.cfg will be executed automatically, if it exists. If it doesn't exist, then it will be ignored. Eg. mp_foy_dom.cfg will be automatically run when mp_foy is started in Domination mode.
So, if you don't want panzerschrecks in Carentan while playing Search & Destroy, you only have to put scr_allow_panzerschreck 0 and bjr_axis_at_limit 0 in mp_carentan_sd.cfg. You will have to create seperate config files for different map/gametype combinations, but I think it is a nice feature.

Young
18th June 2007, 21:44
Fantastic... that'll fix a few problems. I hadn't found that information before.

There was one thing I wanted to change, not sure if you know how and where to point me in the direction of it... but the current sprinting recharges WAY too fast. I'd like to have it so that players can sprint up to 100%, but then have a recharge of about 300% of the time it's set to now. As it is on small maps like Carentan you can get from one side of the map to the other in about 10 seconds. On the larger maps you'll likely have vehicles anyway.