View Full Version : Few questions about v2.1.2
Nova[101st]
27th April 2006, 18:01
Hey guys thanks for your time. I was just wondering if any of the following are possible:
Health Bar + Ability to hide health bar?
Bleeding & Bandaging?
No gun sight zoom when aiming? (like in WRM)
Sprinting available?
There was a few other things but i forgot what :confused: . I'll post them later.
Thanks for the help.
Decoy
28th April 2006, 11:13
Health bar and hide it, its implemented in the mod
and adjustable
Only health regeneration can be turned on/off
Spring is not in it, question was asked beforem many dont like it
Bjusterbaarlik
28th April 2006, 14:14
Nova, from what you posted above, only the healthbar and the ability to hide it are both in.
Nova[101st]
28th April 2006, 17:55
Ok thanks for letting me know.
Will you be putting bleeding or anything in the next version?
morbesso
29th April 2006, 02:14
']Ok thanks for letting me know.
Will you be putting bleeding or anything in the next version?
Lieutenant, you can turn on healthbar by turning off regenerations. And they didn't say anything about the mod not having bleeding.
Another two questions:
1. How do we turn off randomal defuse\plant\detonation time?
2. How do we turn off red dots when enemy fires at his direction?
Thanks alot!
[NER-FR]Ambiorix.be
29th April 2006, 06:35
Hello.
// BJR SD Specific Settings
set bjr_sd_attackerswitch 0 // Switch the attacking team in SD (0 = OFF | 1 = ON | 2 = RANDOM)
set bjr_sd_alivepoints 0 // Give 3 points to players in the winning team that are still alive (UO-style)
set bjr_sd_objpoints 0 // Give 5 points to a player for planting/defusing bomb (UO-style)
set bjr_sd_randomplanttime 0 // Randomized plant and defuse time
for red dot: http://nerfr.ibelgique.com/downloads/main/z_worms_reddot_remover.iwd
doombringer
29th April 2006, 21:59
ah yer i think bj is workin on some of it m8
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